We are accustomed to the fact that time is measured in seconds, minutes, hours, months, years and so on. In the case where high accuracy is required, we use milliseconds or nanoseconds. It would seem, why invent the wheel and introduce a completely new unit of time when the established system is well-proven? But Facebook doesn’t think so. Specially for the creators of innovative visual content (effects for movies, virtual reality and other) was introduced is a new unit of measure in which to measure time. Meet “flick”. Its name this unit is “frame” (“frame”) and “tick” (the”note”).
Flick came up with Christopher Norvet – a former employee of Facebook, who worked at the now closed Studio Oculus Story Studio. One flick equivalent 1/705600000 second, or 1,417 nanoseconds. In Facebook, choosing that the duration of the flick explain as accessible language. When you are working on the creation of visual effects for film, television or virtual reality, you have to use simulation or other processes, separating a single frame into a fixed whole number of small segments. For example, the duration of one frame in the standard video speed of 24 frames per second is 0,0416666666666667 seconds. To perform mathematical calculations with these numbers is not very convenient, and if these values are rounded, you lose timing accuracy.
The introduction of the new time units will increase the synchronization accuracy and to simplify the mathematical operations on the video frames. For example, the length of the frame at 24 fps will be 29 400 000, at 25 fps – 224 28 000, and at 120 fps, 5 880 000 cops. Note that now there are no extra digits after the decimal point. Flick also makes it possible to work comfortably with high-frequency cameras. When the imaging frequency of 192 000 frames per second the duration of one frame will amount to 3675 cops. That’s why it was important to make the flick such a short time. In addition, the flick perfectly with the mounting of the most common audio frequencies from 8 to 192 kHz. Facebook hopes that in the future, the flick will be a common time unit in popular programs for creating video and installation.